![chloe uncharted 2 chloe uncharted 2](https://i.ytimg.com/vi/xHbupJ-ZAEM/maxresdefault.jpg)
The models ranged a bit as well… drake was around 37k … chloe was at 45k at her highest… each level of LOD was cut in half with 3 different levels. Our lod’s were originally hand modeled… it was annoying… we then went with an automatic PM solution which is what you see in game… Drake however never gets LOD… except for multiplayer… but single player is the high resolution model the whole time… same model that is in the cinematics. Time frame is a hard one… things change so much here that things are really never done until the game is shipped… if i had to put a time on a character, i’d say about a month and a half to 2 months… but again, some were done with tighter deadlines, others changed so much that I’m not sure I could even put a time on it… have to thank our graphics programmer John Hable for that one!
CHLOE UNCHARTED 2 SKIN
It renders the skin to a separate target and does some magic there … pretty amazing stuff actually. The in game renders do use a fake SSS shader… its used for our cinematics and the game version uses a slightly dulled down version. Wayniac - the wigs ranged a bit dependent on the character… Drake’s hair is around 4k tri’s… chloe’s is around the same…ĭrake’s hair was done with a couple different alpha and texture cards… really one alpha and texture map just different ones scattered… nothing too crazy actually… pretty standard…
CHLOE UNCHARTED 2 FREE
Here is the matcap that i made as well for the skin… feel free to use it… There are more images on all of our websites… i’ll post a couple wireframes here though… I have some more images, wireframes, etc on my website if you guys want to check it out… Also higher resolution images on on my web site of each image here… check it out! Same deal as the old man but a village woman We had to quickly redo some work very last minute. This is an old man I made in about a day. This is the in game Maya version of Chloe’s head This is an in game render of Chloe for promotional material. This is the textured in game version in maya all the fine details, cloth details, were added as a bump map afterwards.
![chloe uncharted 2 chloe uncharted 2](https://i.ytimg.com/vi/v4eUHrBsLn4/maxresdefault.jpg)
Its not the exact shaders used in game but a close approximation. This is a render of the in game version of drake. This is the shambalan soldier rendered in maya. Drake took up a lot of my timeĪnyway, hope you all enjoy! We are all very proud of our work on this game. This meant all of his different outfits, dirt levels, scruff levels, etc… I also worked on Chloe’s head, the base for the shambalan soldier, and some random heads here and there. I was mainly responsible for Nathan Drake, the main character.
![chloe uncharted 2 chloe uncharted 2](https://i.ytimg.com/vi/67myq-DH3Xc/hqdefault.jpg)
I am the Lead Character Artist over at Naughty Dog. Some say they will add on to this thread at a later time… so keep checking back! As of now, here is what I’ve done. I’m trying to get as many people from work who want to post in this single thread. Here is a bunch of art work from Uncharted 2: Among Thieves.